Friday, 10 May 2013
Thursday, 9 May 2013
Friday, 3 May 2013
Here I have applied my points bar to my 6 stills. I have made it so the points also change to try to fully embed it into game play. I quite like my little points bar and are a nice addition to the shots. It make it look more hole and game like.
Dagger throw cycle
Thursday, 2 May 2013
Here Im now looking at a points bar. Its based on the idea that when the bar fills you get a star and so on. More stars and more you fill the bar the more point you have. However I am unsure on the colour of the star once you obtain it. Ive tried more pastel like colours but I am unsure of what works.
Im more leaning towards the more orange one on the left as I feel it fit in more with the colour scheme.
Wednesday, 1 May 2013
Here I am putting one of my cycles to use. Another key action in this game is jumping from place to place. Its how the character gets around in the levels. So here in these 3 ive tried to show how he jumps inside the set.
Prep For Jump
Here are the 3 stills to show the character interacting with the set as well as showing how he takes out the lights. Ive tried to capture this as actual game play with these 3 to show the way the character will take out lights in the game almost as if this was in game footage.
After Throw And Lights Out