Friday, 18 October 2013

App Emblem Colour Tests 04

Continuing on with coloured tests I now look towards the backdrop of the app to which I have kept block colour to match the objects.



Colour Sheet 1


Colour Sheet 2


Colour Sheet 3

Thursday, 17 October 2013

Emblem Colour Test.03

Here I have looked at thumbnail 09 to which I quite liked before. I personally like no 2 & 5 but feel that the earlier tests were more successful.


Emblem Colour Test.02

Here is number 06 of my thumbnails. I much prefer this one compared to the last as I can visualise it in my mind being an app.


Emblem Colour Tests.01

Here I'm beginning to explore some of the emblems I liked from before. Here is no 2 from the thumbnails from before. I quite like no 2 & 3 from these.


Wednesday, 16 October 2013

The Workings Of The App

I am beginning to think on how my app will actually work in regards to menus and level selection. I have done a very basic 3 step thumbnail to get my idea down.  
The plan is to start off nice and easy by selecting the app (emblem still being designed) like any other to which takes you to the menu screen. I am thinking of having some sort of abstract design to this. The final part is to view the levels like you would a piece of art in a gallery. When you scroll, you move the paintings down the wall to view new ones, just like walking down a gallery viewing the art work. 


App Emblem Designs

I am beginning to look at how my app would look. I have started off trying to make something a little abstract as well as using parts from some of the art work I have been looking at. 

I personal like 9 and 11 although I do not think I have quite found the mark yet. This could be due to its lack of colour thus far. I plan on taking 9 and 11 and adding colour to explore them a little further. 







Tuesday, 15 October 2013

First Samples Of The Testure Tests

Using the tutorial Alice kindly placed on her blog I have had a crack at it my self. 


This is not quite what I'm after. I'm looking for a more Jelly like texture that has multiple colours but this is a good first step to my goal to get a semi transparent coloured texture.

Monday, 14 October 2013

Sweet Structure


Here I'm look towards sweets to work out the foundation of the structure of the set. I plan to use jelly and sweets as the foundation of the structure. However, I do note that I am not making a ''candy world'', more look towards the characteristics of the structure.

Looking For An App Name

On the hunt for a name for my app I look towards the one piece I am rather quite fond of and desire to modal for the set. 

The name of this abstract print is Merry Structure. I quite like this name and is a possible name for the app. 
To get some variety, I have made a list of similar names :-

Merry Land
Land of the Merry
Merry Plane
Merry World
World of the Merry
Structure of Merry

I am still not 100% sure on a name just yet but I do quite like Land Of The Merry.

Level Selection

 Here are a collection of art I am looking at in order to select ideas for my sets. I only plan to use maybe 10 or so for the app it self and then maybe only 1 or 2 for the modal.

Friday, 11 October 2013

Update Time!

Sorry for not having much in the way of visuals being posted this week however, this week has been quite written based one. So I thought Id do a little update post of the thought processes I'm going through with my minor project.

So I've been very much thinking about what the game is, what it will entail, what its made of and where it is set. The basics really. So I've broken this up into a few sections to which I have noted idea's down in order to seek out the ones that best fit the world I am creating.

Where is this world?

The basic out line is from abstract art from a ranger of artists so going off of this concept, it could simply stay that way.

An idea coming off of this is to have it in a gallery thus when one piece is down you jump to the next painting going on the idea the paintings connect some how, maybe on the same wall? This could also lead the way for how the ''app'' works. How you select the level you play, a flick of the finger to move along etc.

A different idea or maybe an idea that could link is that its an alien world called ''Abstractainen'' where everything is made up of different things such as jelly. I think is could still link to the above as its more of what its made up of as well as where, thus a jelly world in side an abstract make sense to me in an abstract way. This could lead it to being made up of all sorts of things.

World of Jelly!?



How the game works?

So far the tests have simply been to move the ball from the start, 'a' to the end 'b'. This has also touched on certain objects behaving in different ways weather it be to turn the world up side down by playing with gravity or to simply move left to right.

What I'm also thinking is to add a couple more levels to this, both expanding the effects of the certain items such as pushing the ball high or forcing it down due to the 'wind'. Also by maybe having items to collect along the way for maybe a score or in order to fix some sort of problem along the way. This could entail maybe having a part from another bit of an abstract in the wrong one. This could be so that you have to find and collect to bring back to the right one?


Why?

As to why I would have the object behavior is to add challenges to the game which can expand the game as to how its being played and to also make the most out of the idea of abstract.

The collection of points could be used to and crate objectives during the levels.

Same goes for the 'missing pieces'. This could be something that allows you to complete a level further ahead of maybe save the art world and restore the worlds of abstract.

The end?

So what I'm thinking for the end is a demo of the app game, maybe 2 levels to show some of these ideas being implemented.

Monday, 7 October 2013

Abstract To Set Modal Test - Part 2


This is my 2nd experiment on another bit of abstract. This time I have made the test a little larger.


This is my workings out of how I could make it into some sort of course. Its a little complex and hard to understand by drawing.


Close up shot of basic test modal


Hole Modal that I have slightly expanded from the painting.


Basic test from the side view.
This has allowed me to play around what the game play could entail such as gravity shifts and though it is rather basic it has allowed me to branch out new ideas to which to push forward and opened this little world up to which is the next stepping stone




Tuesday, 1 October 2013

Abstract To Set Modal Test


I am using this abstract to experiment on how I can shift it and use it in a set for a game. I am using a small portion on the top right for this experiment. 



Maya experiments


01. non smooth


01. smooth


02. non smooth


02. smooth

Small Basic Test

This is a basic side view, however, in the game the camera would follow the character (the ball in this case) in a frontal view.

The game it self is consistent of getting from point A to point B in this test using the the shapes, moving or not, to get to the goal.



A simple test on camera view.