Friday, 16 May 2014
Tuesday, 13 May 2014
Friday, 9 May 2014
Tuesday, 29 April 2014
Working Out Base Texture/Colour
Here I have compiled a few textures that I have been look at for the base structure. I have been trying to find a texture that well go well with the other objects yet refrain from being to 'busy'.
1
I started off looking at cherry wood but found that It did not really blend well.
2
Here I looked at some dark and light woods. I find my self quite liking the bottom right wood as I very much like its texture (not to busy) but think the colour does not quite match the objects. Upon some exploration and some tips, I believe the problem with the colour of the wood comes down to the hue. Like the bottom image, I think that the colour needs to be warmer to fit with the objects. I intend to take the bottom right image and get a mix between itself and the warmth of the bottom image.
Light Up The Intro Experiments
(Note: These are not the true colours. They have been washed out slightly)
Here I have returned to looking at the lighting for the intro. I had at first found image 1 to be the most appealing but upon some experimentation I found it to be quite dark to which I had not noticed before. Although these lighting experiments are not vastly different from one another, I find my self quite liking and stuck between 4 and 5.
Within these experiments I have used three types of light; Spot Light, Point Light (base light) and Area Light.
1
After some experimenting with the light, I found the bump map on the copper to be to extreme and reduced it from 5 to 0.100.
2
To light up the scene I used a spot light directed towards the scene.
3
I then noticed that on the back wall some funky line (image above) which ended up being that the brass had a slight transparency to it. I turned that off to which fixed the problem and made the lighting flow a tiny bit nicer.
4
Thinking that the spot light might be a little to bright I dimmed it down slightly (so to get rid of the bright light spot) and added a dim area light bellow facing up. This gave a nice light and still allowed for some shadowing.
5
With this experiment I tried something slightly different. I got rid of most of lighting but placed an ambient occlusion pass on the white back drop which also runs underneath the set. I believed that the metal has reflected this and has brightened up the scene. Its not much different from image 4 but feels a little more clean (less shadow).
Monday, 28 April 2014
Pre_Viz - Building The Animation
Looking towards the animation, I have done a pre_viz before I fully commit to the final outcome. This is mainly to test timing and to see if I have missed placed or need to edit objects position.
From this I have learnt that I need to have a look at the frame size between maya, after effect and premiere pro as I seemed to have gotten this slightly wrong this time around. I also feel that the text needs editing to a different font as I feel that it is hard to read and does not fit the animation.
Friday, 25 April 2014
Setting Up Intro
I have now turned my attention to the intro of my animation. I had wanted a very metallic theme for the intro (in contract to the rest of the animation being made of natural wooden textures) but on apply the copper texture to everything as a test I was a little put off (image 1).
1
Copper Mad!
2
Lighting It Up
Still using the copper texture, I placed some basic test lights. I made it a little more appealing but feels a little to clean with its shine and reflectiveness.
3
Introducing Brass
Here I have swapped the back wall, fittings and fancy gear with the brass texture. I was unsure of this at first but coming back to this image, it is growing on me. The copper texture still feels a little to clean.
4
Lighten Up Mark 2
Moving around and duplicating the light I have lightened up the scene. I am unsure of this and feel that I have lost something that I had in image 3.
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