Wednesday, 24 April 2013

Set 1 & 2 Finalising

Here I have continued with getting the right tone as well as applying it it with set 2. I also moved onto resizing the sets to fit the character.

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2

3
I like it more 3 more than 2 as in 2 it seems more crowded than necessary.


4
Here im getting a taste of how much i need to edit the size of y set to make it work with the character. As expected some needed changing.


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A close up of changing the size.

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8


Tuesday, 23 April 2013

Experements With Volume & Glow

A mix of experimenting with the Volume for the smoke effect and also applying so lights (glow). The majority I found where quite successful in regards to leading me to my final destination.

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3
2 & 3 may be hard to see but here Im playing with the brightness of the glow to try and control its effect.

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5
Here Ive taken away the background of the hills to see what effect it would give. It massively increased the darkness and loses its atmosphere.

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10 & 11 are experimenting with a bubble kind of texture. This looks a little to spotty for me.

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Here im begining to explore the colours of the hills to see if a different colour would work more with the atmosphere if it had some more tone.

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I continued to explore adding a gradient to both the smoke and the hill to get a more tonal feel. I felt this was quite successful and with a little more refinement should work well.

Volume Tests With Set

Here Im applying the volume to the set playing with colour and the texture of it to see what effects I can muster.


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2
Very much like this. Gave a very Limbo feel.

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5 & 6 I also like as I feel it being a little more darker gives it a little more atmosphere.

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An atempt at trying to add a little more texture thats more smooth yet still gives pockets of light and dark to give a better atmosphere.

Volume Primitives Smoke Test's

As particles were not working for my smoke and a little chat with Alan, I'm now looking towards Volume Primitives to create my atmosphere.

Here are just some quick tests to get used to working with this.

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I quite like this even though it was just render to see if I had got it working. A nice feel.

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4

5

4 & 5 for me gave a nice atmosphere and made it clear this is the way forward for my set.

Monday, 22 April 2013

Smoke Tests

Try to figure out a few things here. Im trying to work out how to get a flat layer of smoke (to fit my scene) as well as get a nice thick yet coloured tone to them. I also want it somewhat transparent parts to see the hills behind.

For the vast part I could not get a coloured tone to the particles, something was not working for the first part.

test one:
 Followed the cloud tutorial here to see what I could get. I did not like this as I felt I didnt have a lot of control like with an emitter.

test two:
This was a volume emitter which gave me a nice thick spread but at the start would not give me extra colours.







Test batch three:

these are from a surface emitter which so far has worked the best for a nice thick layer. Still could not figure out why I could not get colour to change to multi colour/ shade





test batch four:

Ended up figuring out  the colour and shade here from a volume emitter. Do not like the coverage here though. Now I have figured out the colours I now need to combine it with a nice thick layer.

Sunday, 21 April 2013

Set 1&2 Progress

Here are the sets how they stand. Mostly everything is now made and textured. Lighting/glow with smoke is all that mainly remain.

UV map for base of set 1 and small props and wire.

Set 1

UV of set 2 and wire

Set 2

Character Rig

Characters is all skinned and rigged.


Thursday, 11 April 2013

Skinning Tests









Tree and Hill Progression

Tree Uv

Tree UV Texture map

Hill UV

Hill UV Texture map