Try to figure out a few things here. Im trying to work out how to get a flat layer of smoke (to fit my scene) as well as get a nice thick yet coloured tone to them. I also want it somewhat transparent parts to see the hills behind.
For the vast part I could not get a coloured tone to the particles, something was not working for the first part.
test one:
Followed the cloud tutorial here to see what I could get. I did not like this as I felt I didnt have a lot of control like with an emitter.
test two:
This was a volume emitter which gave me a nice thick spread but at the start would not give me extra colours.
Test batch three:
these are from a surface emitter which so far has worked the best for a nice thick layer. Still could not figure out why I could not get colour to change to multi colour/ shade
test batch four:
Ended up figuring out the colour and shade here from a volume emitter. Do not like the coverage here though. Now I have figured out the colours I now need to combine it with a nice thick layer.
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