Thursday, 11 April 2013

Building Remodel Progression

As I much preferred the flat ones from the more 3d buildings I have remoulded all the buildings to match this style. It has given the buildings a lot more shape and has made it a lot more smooth.


Building 1

Building 1-wire frame

Building 1-UV

Building 1-UV Texture map

Building 2

Building 2-wire frame

Building 2-UV

Building 2-UV Texture map

Building 3

Building 3-wire frame

Building 3-UV

Building 3-UV Texture map

Building 4

Building 4-wire frame

Building 4-UV

Building 4-UV Texture map

Building 5

Building 5-wire frame

Building 5-UV

Building 5-UV Texture map

Building 6

Building 6-wire frame

Building 6-UV

Building 6-UV Texture map












Thursday, 4 April 2013

Set Modelling Shift?

In making the props (tree and hill) it came to my attention it looked quite nice flat and thats how I modelled them. It then struck me, why didn't I do this with the buildings as well? I was not 100% happy with them as the didn't manage to the nice curvy flow that I had wanted. So, I went ahead and tried making a flat version of one to see what it looks like.

The top 3 images our of the original, bottom 3 are of the flat version.


Front view (original)

Front view - wire frame (original)

Front view - angle (original)

Front view (flat)

Front view - wire frame (flat)

Front view - angle (flat)

I personally prefer the new flat vision. I think it gives the shape I'm after as well as being a little more economical with my time, although this dues mean I will have to remodel my buildings again, but on the up side it took me half the time to make the flat than the original and should be faster to UV and yet give me better results.



Modelling Set Progression

Background hill

Background hill wire frame

Background hill angle

Tree

 Tree wire frame

Tree angle

Character Textured

My character once he is textured. I have used a lambert for this as Im still unsure on the surface shader.

Front

Angle


Wednesday, 3 April 2013

@ Alan - Texturing Issues


Im trying to texture my little guy using surface shader as we discussed before, however, when I use this and put the file on the texture onto this it goes whack. I plugged the file into Out Colour, not sure if that was right? but I tried plugging it into other channels but no good. I had thought maybe it had something to do with my uvs or texture map so I put it onto a lambert and it works fine (2nd image). 

Is it that I cant use surface shader like this or have I done something rather silly like used the wrong channel or did something wrong with my texture mapping? Or would it be better to use a lambert?

Many Thanks


Surface Shader


Lambert

Building Build Update 1

Building 1

Building 1 Wire Frame

Building 2


Building 2 Wire Frame


Building 3


Building 3 Wire Frame


Building 4


Building 4 Wire Frame


Building 5


Building 5 Wire Frame


Building 6


Building 6 Wire Frame