Saturday, 30 March 2013

Outline Of Buildings

Just drawing out the buildings getting ready for maya.

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Wednesday, 27 March 2013

Character UVed

So on the next steps for my character I have finished modleing and have now placed my uvs.

Character Fully modled (not combined).


Character UVed


UV's


Monday, 25 March 2013

Set Part 2 finalising

Using the same background as the first, I have built this main building, the one withing the book. The idea is you have to take out all the light and work the way to the top, castuing a shadow of the world. This will follow on from set 1. Its simpler than set 1 but has its own challenge of working out how to take them all out with out touching the lights them selves. Once you have reached the goal the demo will end.


Character Update


So just a catch up of my progression modelling my baby. The chest could use some work but all will come together after a few Qs are asked and answered,so, this will b e looked at and revised later.

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Friday, 22 March 2013

Set 1 Finalising

So here is the part one of two. Its a lot smaller than I had firstly intended but I feel its more to the point. Its based on a simple tutorial/ demo level, so, in other words small and shows a little of the game and gives you a base knowledge of the controls in the game.

 The idea is all about making the world come into shadow, so taking out the lights successfully with out being detected gets you points,if you take out all of them with out been detected will give you max points. It also embraces the idea of working out a route within the map, jumping from a to b or a to c. 

The set could use with a few more lights but i do not want to over crowd the set.



Character Head Moddled

This character has been smoothed and then reduced to redeuce the gerometry.




Front


Front Wire Frame


Side


Side Wire Frame


Angle


Angle Wire Frame

Wednesday, 20 March 2013

Character Head Modle

My character Is Finally coming to life!

Base Head

Wire Frame Of Head

Wire Frame Of Hood


Base Hood

Head & Hood Straight On

Head & Hood Angle

Head & Hood Side

I added the smoothed view as I just think it looks cool.

Head & Hood Smoothed

Head & Hood Smoother

Set Goes Into Darkness

So just a little test for my self to see how the look of the world will change as the lights are taken out. I wanted it to go darker but not to dark. Im not sure if this is darkened now but you do get the sense as the lights go out, shadow comes.

The building them selves now are sorted for my liking. I have a few buildings now which Im happy with which could be duplicated (so only ever going to have a set number of buildings). The background, I quite like the mountain instead of the buildings so that is now staying. The purple I think maybe a little to purple so only a few more tests on that until it is finalised.

With the layout it self, I have had positive feedback around this layout. I intend to add a little bit at the start and make this into one of the 2-3 sets I intend to do.

Light

Slowly moving into shadow

Darkness

Tuesday, 19 March 2013

Character Head Start

Going for a dead basic head with very small details. For the character the only details will be the nose, eyes and hood (which has yet to be explored). The eyes will have eyelids separate from the head going on conversation with alan.

Front



Angle


Set Design

Just changed up the set a little, little bit smaller but is still the same basis. Take out lights, jump from place to place and work out how to get max score before leaving the area.

Im trying here to add a little more texture to the peace and how tried a new background instead of more buildings. Also tried having a fog/smoke like feel in the foreground instead of behind.

The fog in the foreground and texture dues add a nice fogy feel and almost like a photograph. It due make it harder to see which may not be a bad thing or a good thing though I still prefer the fog behind the main black of the foreground.


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