Here Im just looking at the basic make up of my sets and how they may be played. Im also playing with styles ( though I still plan to keep the ink like effect)
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For the intro part I wish to keep it simple yet show some of the basics such as jumping, planning and choices.
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Here I wanted another dead basic choice of left and right to pick a route to follow.
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Here I was going for an area you have to get past. The idea is that you have to get past all the lights, pick up the item.
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Another idea is that you use the apprentice character (whom you would play as after) to get to places you cannot to open areas up.
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Here I was thinking of the final area of the level, a high building which you need to climb up by finding ledges and using the items you picked up on the way here.
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With these I was just looking at different styles I could use to give it a little more character.
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I was then looking at how you side character could help you in a level, climbing under a building to open the door, being boosted up to go through a window etc.
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