So today I decided to have a crack at texturing as I am not very good at making or using realistic textures out side of maya.
With some help from Jordon, I have two basic/blocked objects from maya textured in two different ways. 1 is a texture on a plane which looks nice but could come into problems in the 3D world, while the other is a 3D model with a texture and bump map placed. I quite like this as even though the texture is not perfect, they feel real and solid, yet smooth, to which is what I had wanted.
the 3D apple looks pickable-upable! I like!
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